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Encounters Smash Battles: every fight ends at the edge. A platform fighter on Roblox with no health bars.

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Summer Update #2

Latest release

Summer Update #2

Encounters V.7.31.26.3p

Two new maps, summer skins, and a Summer Crate full of emotes, banners, titles and seasonal kill effects. Crate odds were increased, and there's a new premium skin summon. On the ranked side we evened out matchmaking brackets, cleared up how crowns work in Adamantite, and pushed balance changes to fifteen champions.

Learn more on Discord

What makes it different

A fighting game built around the edge of the stage.

An original cast with kits deep enough to master, and combat tuned until every hit lands the way it should. Easy to pick up in one match, hard to run out of room to grow.

The system

Knockback, not health bars

Attacks build a knockback percentage instead of draining HP. The higher your opponent's climbs, the further they fly, until one clean read sends them off the map with no way back.

The cast

Champions all our own

An original roster, and growing. Every champion is built here, with their own weapon, ability kit, movement tools, and ultimate, so picking a main actually changes how you play.

The craft

Built for feel

High attack-rate melee tuned for hit registration and latency, the things this genre lives or dies on. Handcrafted maps and ranked queues give competitive players somewhere serious to take it.

Pick your champion.

Every champion carries a signature weapon, a full ability kit, and an ultimate. Open any of them to see how they fight.

Drop in and fight, or queue up and climb.

The battleground never stops. Everything else is there when you want to take it seriously.

Open Battleground

An always-on free-for-all in the lobby. No queue, no ready-up. You are in a fight within seconds of joining.

Ranked 1v1 and 2v2

Cross-server matchmaking, visible rank tiers, and a seasonal ladder.

Private and Custom Matches

Fight friends, run tournaments, host community events, or set up scrims without touching the public queue.

Every knockout counts. Progression feeds off your wins. Keep fighting to unlock new champions, skins, badges, and cosmetics.

Badges

Earned in play, not bought.

Twenty-six of them, through the mission board, through ranked, and through the summer event. The hardest are held by a handful of people.

Missions

Won by playing the mission board.

15
  • Damage I

  • Damage II

  • Damage III

  • Knockout I

  • Knockout II

  • Knockout III

  • Sinister

  • Notorious

  • Infamous

  • Challenger

  • Warrior

  • Legend

  • Flawless

  • Dynamic Duo

  • Ultimate Spam

Ranked

Finish a ranked game at the tier or above it.

8
  • Bronze

  • Silver

  • Gold

  • Platinum

  • Emerald

  • Diamond

  • Amethyst

  • Adamantite

Summer

Summer exclusive, won during the event.

3
  • Coco Bounty

  • Beachside Brawler

  • Paradise Reaper

The studio

Alpha Engine

We build original games with indie creativity, at record speed. We chase novel experiences over trends, and we hold a quality bar that does not move. Everything we ship has to feel right before it ships at all.

  1. Jack

    Development

    Product development and technical execution. Created the original Encounters IP and knows the Roblox platform end to end.

  2. Don

    Creative direction

    Theming and asset creation, with a background growing brands and businesses. Builds the world the champions live in, and the way the world hears about it.

Business enquiries

Partnerships, brand activations, and press.

business@encounterssb.com

See you on the platform.