The system
Knockback, not health bars
Attacks build a knockback percentage instead of draining HP. The higher your opponent's climbs, the further they fly, until one clean read sends them off the map with no way back.
Latest release
Two new maps, summer skins, and a Summer Crate full of emotes, banners, titles and seasonal kill effects. Crate odds were increased, and there's a new premium skin summon. On the ranked side we evened out matchmaking brackets, cleared up how crowns work in Adamantite, and pushed balance changes to fifteen champions.
Learn more on DiscordWhat makes it different
An original cast with kits deep enough to master, and combat tuned until every hit lands the way it should. Easy to pick up in one match, hard to run out of room to grow.
The system
Attacks build a knockback percentage instead of draining HP. The higher your opponent's climbs, the further they fly, until one clean read sends them off the map with no way back.
The cast
An original roster, and growing. Every champion is built here, with their own weapon, ability kit, movement tools, and ultimate, so picking a main actually changes how you play.
The craft
High attack-rate melee tuned for hit registration and latency, the things this genre lives or dies on. Handcrafted maps and ranked queues give competitive players somewhere serious to take it.
Every champion carries a signature weapon, a full ability kit, and an ultimate. Open any of them to see how they fight.
The battleground never stops. Everything else is there when you want to take it seriously.
An always-on free-for-all in the lobby. No queue, no ready-up. You are in a fight within seconds of joining.
Cross-server matchmaking, visible rank tiers, and a seasonal ladder.
Fight friends, run tournaments, host community events, or set up scrims without touching the public queue.
Every knockout counts. Progression feeds off your wins. Keep fighting to unlock new champions, skins, badges, and cosmetics.
Badges
Twenty-six of them, through the mission board, through ranked, and through the summer event. The hardest are held by a handful of people.
Won by playing the mission board.
15
Damage I
Damage II
Damage III
Knockout I
Knockout II
Knockout III
Sinister
Notorious
Infamous
Challenger
Warrior
Legend
Flawless
Dynamic Duo
Ultimate Spam
Finish a ranked game at the tier or above it.
8
Bronze
Silver
Gold
Platinum
Emerald
Diamond
Amethyst
Adamantite
Summer exclusive, won during the event.
3
Coco Bounty
Beachside Brawler
Paradise Reaper
The studio
Alpha Engine
We build original games with indie creativity, at record speed. We chase novel experiences over trends, and we hold a quality bar that does not move. Everything we ship has to feel right before it ships at all.
Development
Product development and technical execution. Created the original Encounters IP and knows the Roblox platform end to end.
Creative direction
Theming and asset creation, with a background growing brands and businesses. Builds the world the champions live in, and the way the world hears about it.